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1. TriExporter - in EVE Technology Lab [original thread]
Ok, recent work: http://rocwieler.com/2013/12/20/new-rig-recipe/ Has a flat image and a 30 second animation. Every texture is 100% from ingame. Refined and rendered in C4D. My style is a little more grunge, a little less shine. The New Eden I...
- by Roc Wieler - at 2013.12.20 18:06:00
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2. TriExporter - in EVE Technology Lab [original thread]
So I tried the granny.dll from my Eve Online in C4D series. Worked just fine. Guess there's a difference somewhere. Problem solved. Really want to commend those giving tutorials here. Very good stuff. I always learn something new. Let me work on...
- by Roc Wieler - at 2013.12.18 04:23:00
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3. TriExporter - in EVE Technology Lab [original thread]
Mardante Soliest wrote: Do you use the latest granny file? Download TriExporter from here : http://triexporter.codeplex.com/releases/view/92412 And granny from here: http://www.dll-files.com/dllindex/dll-files.shtml?granny2 Hey everyone...
- by Roc Wieler - at 2013.12.18 02:26:00
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4. Exporting EVE Character as models....? - in EVE Technology Lab [original thread]
If you let me know what you've done so far I'm happy to take a look and see if I can get this working.
- by Roc Wieler - at 2013.04.21 16:08:00
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5. HTML5, .cube files, the eve online shipviewer, and your website. CCP? - in EVE Technology Lab [original thread]
Baeryn wrote: Great work, guys. I'm now beginning work on integrating this into my embeddable shipviewer . I can has Rifter?
- by Roc Wieler - at 2013.04.02 20:05:00
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6. TriExporter - in EVE Technology Lab [original thread]
Still trying to extract the Minmatar HQ. Can't seem to get a basic room. I can get furniture, fixtures, TV, etc, but can't get the floor, ceiling... there was some modelling issues previously that still seem present. If anyone has some time today...
- by Roc Wieler - at 2013.02.17 13:04:00
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7. TriExporter - in EVE Technology Lab [original thread]
Theo Samaritan wrote: Hello folks. So, I've been doing the same thing as you lot for almost three years in private, as I work on a big EVE Machinima. I've helped Roc Wieler off and on in recent months as well, which he'll happily attest to. ...
- by Roc Wieler - at 2013.02.15 16:03:00
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8. TriExporter - in EVE Technology Lab [original thread]
AzAkiR NaLDa wrote: I find the bump map tools not as good as using the source ccp created. It is hard to define from a diffuse map what should go up and what should go down. This is my opinion though :] For this ship fun in 3D, I use the CCP...
- by Roc Wieler - at 2013.02.15 16:01:00
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9. TriExporter - in EVE Technology Lab [original thread]
Nathan WAKE wrote: Hi all, What do you guys use ? Like AlleyKat said, Crazybump is good. I used to use it. Then I found ShaderMap and never looked back.
- by Roc Wieler - at 2013.02.15 16:00:00
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10. Exporting 3D Models - A Call for a New Tutorial - in EVE Technology Lab [original thread]
Clarence Sunyang wrote: So, I am just a newbie,and all I did is some short videos that looks like cheap commercials or openings, I only knows Cinema4D, which is exactly for that kind of things. Have you checked out my Eve Online in 3D vi...
- by Roc Wieler - at 2012.09.24 15:06:00
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11. TriExporter - in EVE Technology Lab [original thread]
So been using the .black to json executable a little bit, and while impressed with the results, not impressed with reading them. I swear I was going blind. I had one of my team open up the source code and beautify the output. It makes the outputt...
- by Roc Wieler - at 2012.09.05 20:14:00
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12. TriExporter - in EVE Technology Lab [original thread]
Xenuria wrote: DON'T BE THAT GUY The guy who sits back and waits for OTHERS to do **** for you. Open up the .black files in notepage+ and figure it out. God... How's that working out for you? Find anyone to do your 3D work for you fo...
- by Roc Wieler - at 2012.06.26 12:40:00
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13. TriExporter - in EVE Technology Lab [original thread]
Cmdr26 wrote: After I selected the eve-directory, TriExporter keeps crashing whenever I try to run it. Does anyone know how to solve that problem? I'm using Windows 7 64 bit. You need to update your granny.dll is my guess. Take a look on the...
- by Roc Wieler - at 2012.06.25 14:45:00
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14. Eve Online in 3D video tutorial series - in EVE Technology Lab [original thread]
I will definitely add it to that link. Video seems to be getting consistent views. I just wrote an intro article for EON as well. Honestly, if it wasn't for all of you, I wouldn't have learned anything. Sure, I still can't get cq right. Sure, I d...
- by Roc Wieler - at 2012.06.25 11:09:00
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15. Eve Online in 3D video tutorial series - in EVE Technology Lab [original thread]
I've learned a lot over the years from you guys in the Triexporter thread, and from Psycho of Eve Outtakes, as well as other sources on the interwebs and my own personal experimentation. I've noticed we've never successfully managed to organize o...
- by Roc Wieler - at 2012.06.17 01:46:00
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16. TriExporter - in EVE Technology Lab [original thread]
I'm having issues as well since Inferno. The Amarr ships, other V3 ships, they crash TriExporter. I was just starting a video tutorial series for people as well, to try to get all of our collected knowledge and experience in one place. I clicked...
- by Roc Wieler - at 2012.05.30 12:57:00
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17. Fanfest devtrack and 3rd party dev drinks - in EVE Technology Lab [original thread]
Oh I'll come to your pulubs, Prism. Will you listen to my rants about the API, licensing, lack of business response, and everything else that bothers third party devs?
- by Roc Wieler - at 2012.02.03 19:45:00
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18. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Nathan WAKE wrote: [i]@ Roc Wieler I have exported parts (walkway, walls, roof, floors and furnitures) and had no problem opening them in Modo or 3DS. But as I don't spend much time in station (I disabled the CQ to be honest), I don't real...
- by Roc Wieler - at 2012.01.19 15:46:00
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19. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Nathan Wake, Maybe you could help me with an issue I've been having that hasn't been solved, though some of the great TriExporter users have tried. I am unable to extract the Captain's Quarters successfully, due to some bad modelling on the floo...
- by Roc Wieler - at 2012.01.16 18:23:00
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20. TriExporter - in EVE Technology Lab [original thread]
Yeah, I've pulled it out and into Cinema 4D, and not had any luck. Good to know other 3D users, specifically MAX users, are having the same issues. And I'll be honest, man; a lot of that low level stuff you're talking about is beyond my 3D knowl...
- by Roc Wieler - at 2011.12.24 02:32:00
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